About Intercept
Intercept is my space combat board game that this blog is mainly about. Its notable features are:
- Vector movement.
- Double-blind sensor rules without referee.
- Excel based design system.
- Gravity rules with multiple stable orbits.
- Totally deterministic (dice-less) rules (optional).
- Traveller compatible.
- GURPS Spaceships conversion.
You can find the rules, printable maps, design system, ready-made designs from the Downloads page.
I would really like some feedback on the game so please feel free to ask any questions or give any feedback, positive or negative. I have only played the game with my coworkers, my girlfriend and my kids and they have all had the benefit of me as a teacher. So give me some feedback please.
Q: How come repair crews on the hull can fall off even at 1G thrust?
A: Ever tried cleaning windows on a skyscraper during an earthquake?
November 10, 2010 at 00:14
Well, aren’t you going to publish a tutorial for the new sensor stuff?
February 25, 2013 at 01:43
I will, I will. I just need to finish writing the the designsystem part of the rulebook. Weird how your comment is dated waaaay back in time Brzk!?!
February 24, 2013 at 19:24
[…] I was fiddling with a TL-8 fission rocket design for going to the moon and back as cheap as possibly when I noticed something strange; going for more advanced materials would lower the mass of the ship and thus increasing its acceleration but it had no effect on delta-V? The design was for an upcoming article on landings, takeoffs, aerobraking, docking and ramming. It turned out to be just a bug and together with this post you can download the updated design spreadsheets, designs etc at the usual location. […]
February 18, 2014 at 07:49
Excellent game! What are your feelings on hexes? Also, is there a way to use less black in the graphics. I think it would empty my ink on my printer if I were to print it.
September 12, 2021 at 00:59
Hi,
I have played and GM’d Intercept for a while now and I must admit these might be my favourite space travel and combat rules of all I’ve seen so far.
I am writing a MongTrav1/CE-compatible hard sci-fi game book and would very much like to include or refer to these rules, with full attribution, of course. Would that be acceptable to you?
Best regards,
Arets
September 12, 2021 at 18:02
You may of course refer to these rules but you may not include the rules themselves in the book. Including specific parts you must talk with me about, I’m not looking for money, just keeping control of my stuff. Drop me a line at Backman.Silverback@gmail.com or through messenger or my FaceBook page https://www.facebook.com/vectormovement